
The cat in this post is named Mitski and she approves of you using her image as the new standard reference image for image processing papers. I only ask that if you make something, please show me!Įxcept where otherwise attributed, all images in this blog post and the blog post itself are my own work that I license as CC-BY. Please feel free to use this code for anything you want, including hobbyist, educational, and commercial uses. I've posted all my code under the MIT license.
Magic window air how to#
If you want to build a business off of this code you should probably hire someone who knows how to program professionally in Julia. In short: To me this code is a fun side project.

The original paper suggests a better way of calculating loss but I didn't implement it because the naive way was easier, yet I rolled my own mesh utilities and Poisson solver because I enjoyed the challenge. My units and notation are inconsistent throughout.
I have extra negative signs that I inserted that make the code work but I don't know why. I am a novice at programming in Julia so if you have suggestions for how to improve this code, please reach out or make a pull request!Ĭaveats: There are a lot of issues with my code. If you continue this work in some way, please cite them. But the slope of the glass, \frac whose divergence equals the loss:Īll of the math for this post came from Poisson-Based Continuous Surface Generation for Goal-Based Caustics, a phenomenal 2014 paper by Yue et al. In other words, the height of the glass h(x) is not on its own important. Whether two rays converge or diverge is controlled by how curved the lens is where the glass meets the air.Get help setting up and using Magic Window and Magic Window 4K for Mac. Get help setting up or using 24 Hour Wallpaper, Dynamic Desktops, and WinDynamicDesktop.
Magic window air for mac#
The first transition, from air to glass, can be entirely ignored. We could add material to the left side of this lens and nothing would change.
